Other Background detail: Running Blender 2.79b (haven't learned 2.8 well enough yet :)), I have my model with one mesh and one material. For some reason the model doesn't appear to be able to bake the textures correctly, so that when I import to unity I can simply 'Extract Textures.' Summary of General Issues: I've attempted many FBX exports, tweaking properties each time and using both the cycles render and blender render. Note: I'm very much a beginner, especially when it comes to this exporting exercise.
Once the model is in Unity, I should be able to 'Extract Textures' on the model so Unity automatically maps the textures. My Goal: Export the model (above) I created in blender with material to Unity for testing. I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation).